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Global using directives in C# 10 allow you to declare using statements once at the project level, applying them across all files to reduce repetition. 1. They matter because prior to C# 10, each .cs file required its own using directives even when identical. 2. To use them, add the global modifier before the using statement, such as global using System;. 3. They can be placed in a dedicated file like GlobalUsings.cs or any .cs file in the project. 4. Use them for commonly used namespaces, project-wide utilities, and shared libraries. 5. Avoid them for rarely used namespaces or when there are conflicting types. 6. They can be combined with implicit usings in .NET 6 , but it's important to manage redundancy and conflicts. 7. Tips include reviewing implicit usings, using global usings for third-party namespaces, and disabling implicit usings if manual control is preferred. 8. Overall, they enhance code cleanliness and maintainability when used wisely and relevantly.
Global using directives in C# 10 are a feature that allows you to declare using
statements once at the project level, and have them apply across all files in that project. This helps reduce repetition and keeps your code files cleaner, especially when you're using the same namespaces across many files.

Why They Matter
Before C# 10, every .cs
file needed its own using
directives, even if they were the same across dozens of files. With global using directives, you can move those common namespace imports to a single place.
How to Use Global Using Directives
To declare a global using
, just add the global
modifier before the using
statement.

global using System; global using MyProject.Utilities;
These statements will be recognized throughout the entire project, so you don’t need to repeat them in every file.
You can place these global usings in:

- A dedicated file like
GlobalUsings.cs
- Any
.cs
file in the project
It’s common to create a single file just for global usings so it's easy to manage and review.
When to Use Them (and When Not To)
Use global using directives for:
- Commonly used namespaces like
System
,System.Collections.Generic
, orMicrosoft.Extensions.DependencyInjection
- Project-wide utility or extension method namespaces
- Shared libraries that are used in almost every file
Avoid using them for:
- Rarely used namespaces — keeping them local makes it clearer where they’re needed
- Conflicting types — if two global namespaces contain types with the same name, it can lead to ambiguity
This helps maintain clarity without overloading every file with unnecessary namespace imports.
Combining with Implicit Usings in .NET 6
If you're working in a .NET 6 or later project that uses SDK-style files, you may also be using implicit usings — a separate feature where the SDK automatically includes common namespaces based on your project type.
You can mix implicit usings with global using directives. Just be aware of what's being included automatically so you don’t end up with redundant or conflicting namespaces.
A few tips:
- Review the implicit usings in your
.csproj
file if you're unsure what's included - Use
global using
for your own or third-party namespaces not covered by implicit usings - Disable implicit usings in the project file if you prefer full manual control
Final Thoughts
Global using directives are a small but powerful tool in C# 10 that can make your codebase cleaner and more maintainable. They’re not complicated, but they can definitely reduce clutter — especially in large projects with lots of shared dependencies.
Just remember: use them wisely, keep your global usings relevant to the whole project, and avoid overloading them with niche or situational namespaces.
That’s about it.
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