西安市人民代表大会常务委员会公告【十五届】第 5..
To draw an HTML5 Canvas circle, you need to use the arc() method. The specific steps are as follows: 1. Get the Canvas context, get the canvas element through document.getElementById and call getContext('2d') to obtain the 2D rendering context; 2. Use the arc() method to define the circle, and the parameters include the center coordinate, radius, start and end angle (0 to 2*Math.PI represents the complete circle) and optional counterclockwise boolean; 3. Call beginPath() to start a new path to avoid connecting with the previous figure; 4. Use stroke() stroke or fill() to fill the circle, or call both at the same time; 5. You can customize the appearance by setting properties such as fillStyle, strokeStyle and lineWidth. Always remember to call beginPath() first. arc() is a standard method for drawing circles. There is no dedicated drawCircle() function. The coordinates are based on the upper left corner of Canvas. The circle drawing can be completed with only a few lines of code.
To draw a circle on an HTML5 canvas, you use the arc()
method of the 2D rendering context. Here's how you can do it step by step.

1. Get the Canvas Context
First, you need to get a reference to the canvas element and its 2D drawing context:
const canvas = document.getElementById('myCanvas'); const ctx = canvas.getContext('2d');
Make sure your HTML includes a <canvas>
element with the matching ID:

<canvas id="myCanvas" width="200" style="max-width:90%"></canvas>
2. Use the arc()
Method to Draw a Circle
The arc()
method is used to create a circular arc, and when you go all the way around (0 to 2π radians), it forms a full circle.
Syntax:

ctx.arc(x, y, radius, startAngle, endAngle, anticlockwise);
-
x, y
: The center of the circle -
radius
: The radius of the circle -
startAngle
: Starting angle in radians (eg, 0) -
endAngle
: Ending angle in radians (eg,2 * Math.PI
for a full circle) -
anticlockwise
: Optional; boolean, whether the arc is drawn counterclockwise
3. Example: Draw a Simple Circle
ctx.beginPath(); ctx.arc(100, 100, 50, 0, 2 * Math.PI); ctx.stroke(); // Outline the circle
This draws an outlined circle centered at (100, 100) with a radius of 50 pixels.
4. Fill the Circle
To draw a solid (filled) circle, use fill()
instead of or in addition to stroke()
:
ctx.beginPath(); ctx.arc(100, 100, 50, 0, 2 * Math.PI); ctx.fillStyle = 'blue'; ctx.fill(); // Fill the circle with color
You can also combine both:
ctx.stroke(); ctx.fill();
5. Customize Appearance
You can adjust stroke color, fill color, line width, etc.:
ctx.beginPath(); ctx.arc(100, 100, 50, 0, 2 * Math.PI); ctx.fillStyle = 'red'; ctx.strokeStyle = 'black'; ctx.lineWidth = 3; ctx.fill(); ctx.stroke();
Key Notes
- Always call
beginPath()
before starting a new shape to avoid connecting it to previous ones. - The
arc()
method is the standard way to draw circles — there's no dedicateddrawCircle()
method. - Coordinates are relative to the top-left corner of the canvas.
Basically, it's just a few lines of code using arc()
with a full angle range. That's all it takes to draw a circle on an HTML5 canvas.
The above is the detailed content of How can you draw a circle on an HTML5 canvas?. For more information, please follow other related articles on the PHP Chinese website!

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